HAYATUNNUFUS; SILALAHI, Nirmala Aizya Agatha. An AIoT-Based Interactive Literacy Game Using Micro:bit and Ensemble k-NN–Decision Tree for STEAM Learning. Data Science: Journal of Computing and Applied Informatics, [S. l.], v. 10, n. 2, p. 1–7, 2026. DOI: 10.32734/jocai.v10.i2-25800. Disponível em: https://talenta.usu.ac.id/JoCAI/article/view/25800. Acesso em: 5 jun. 2026.